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In the Google Play Games app on Android, there are some places that state I've unlocked "0/28" achievements (I've highlighted those in red in the...
@phobos2077 What exact Build and Load paths do you have set in your project? I've been struggling to get this working. I tried using the default...
@phobos2077 What do you mean exactly by "just set your addressable profile accordingly"?
@pillakirsten I was able to replicate the issue in the attached sample project. I just added an additional Addressable group similar to the one...
I do see "mountainartstatic_assets_all.bundle" inside that folder. I tried purging my Build Cache and deleting the com.unity.addressables folder,...
@pillakirsten I'm running into that issue above as well, but my version of Addressables is at 1.18.15. I'm also using the exact Unity version...
I'm upgraded from Unity 2020.1.17f1 to 2020.3.15f2 and am using the Universal Render Pipeline. After the upgrade, I noticed a couple shaders had...
This has become quite a blocking issue for me, so I'd like to get this resolved soon.
I'm using Unity 2020.1.17f1. My game requires the mic to record at all times. However, I cannot get a bluetooth headset to output game audio...
Unfortunately, I cannot upgrade to Unity version 2021.2 at the moment.
I'm using Unity 2020.1.17f1 with URP version 8.3.1. Because of performance issues with 2D lights, I wrote a script to cull 2d lights if they are...
I’m using Unity 2020.1.17f1 with FMOD ver. 2.01.07. On Android, if I try to make a development build using "ARM64" and "ARMv7", the build fails...
I'm using Unity 2020.1.17f1. Occasionally, upon either booting into the game or playing around for a few minutes, I'm greeted with a hard crash...
I'm using Unity 2020.1.17f1 and URP version 8.3.1.
I'm working on a 2D project using the Universal Render Pipeline. However, I'm suffering from some low performance on various platforms. Looking at...
I've noticed the audio in IOS specifically is very low when running the game on the device while recording. The game I'm developing requires usage...