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Actually, send me an email at inaudio@outlook.com it will be easier to send you a new version. You are right that free usually means unsuported,...
Hi, the culprit in this case is GameKit if its UndoHelper isn't wrapped in a namespace and the correct solution would be that they wrap it. I will...
I just tested it in WebGl and it does indeed work, even if not as well as all the other platforms. Randomization, volume & pitch control, spatial...
Update: It works in WebGl! There is nothing stopping InAudio to run on any platform. As the entire source code is included on the asset store,...
Right now it would probably be best to simply change the volume of the tracks that you shouldn't hear. You though also use PlayAtSkipSamples() to...
First of all, thank you very much for the bug fix. I have submitted a new version with this included. However, I cannot reproduce your issue....
That is a very odd problem, which I haven't seen while testing it. I'm gonna investigate this issue and report back.
Hi sballew7, thanks for finding the bug. Your solution is correct, I have sent you a new version of InAudio with this bug fixed alongside another...
Hi everyone, I just released a major upgrade to InAudio and released it open source! Please check it out!
[Well, now its open source] Quite well I would say. I have sent you a copy of the newest version of InAudio to use in any of your project(s). If...
Thank you for pointing that out. Will fix it swiftly.
Changelog InAudio 2 -Remastered for Unity 5 -Completely new Music system -Highly improved audio clip loading -Event Actions for music with...
I see it the same way as Jerotas, there is definitely place for alternatives to FMOD. The unified pipeline, source code access and deep project...
[ATTACH] Hi there, I would like to tell you a bit about InAudio and why its now open source. Well, it's open source because I got a job in an AAA...