A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you for the reply. Which way the normals are correct? If vertices are shared, maybe the normal direction for the vertices at the seam...
So I did divide my single mesh into separate smaller ones, and I have visible seams, as expected. [ATTACH] I did try to make similar normals for...
I have a procedural terrain mesh with many vetrices and triangles, using four triangles per quad (how excessive that is, by the way?), with middle...
While Hybrid Renderer did accept EntityCommandBuffer...
Had this issue. [ATTACH] Removing Library folder did help. Removing not the whole Library folder, but only PackageCache did cause errors.
Thank you for the reply. boundingBoxCamera = GetSingletonEntity<BoundingBoxCamera>();...
SetComponentData<LocalToWorld> does nothing. Here is some example code... boundingBoxCamera = GetSingletonEntity<BoundingBoxCamera>();...
It seems that there are some directional light rotation values that are just not ok... [ATTACH] For example, in this test scene for X=13.95-14.02...
As you can see in the picture, my skybox is blue sky and green ground (the ground color is changing by script according to the time of day), but...
Yes, the Prefab is scaled. Seems like you did pinpoint the issue.
My prefabs/instances have EmptyObject in EntityScene as parent, obviously it has no rotation or whatsoever. Did not expect it to affect...
I have compared the quaternion values I get as localToWorld.Rotation, and these are different from the ones found in Entities Hierarchy Inspector...
Thank you for your replies~ Later I will check the article again, but for now I see that I can use the formula (3.7) and the examples on pages 9,...
Solved by math.mul(quaternionA, vectorA). math.rotate(quaternionA, vectorA) produce similar results. The important thing I did wrong was using...
I have the dependency chains pretty similar to the example code in the OP, but now I try to use IJobEntity, and I do not understand how should I...
I am not sure either, but I get the Authoring PhysicsCollider like that in ISystem: foreach (var physicsCollider in...
It seems that even without structural changes some "light version" of Physics.Systems.BuildPhysicsWorld is being called from time to time,...
Thank you for the reply~ I look forward to new releases.
I'm trying to figure out how Occlusion Culling works in Unity DOTS, especially in regards to dynamic occlusion culling (I am experimenting with...
I feel that the systems with [DisableAutoCreation] should not be Auto-created, but should be Auto-updated upon creation, especially when...