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It's a 6s Plus, so plenty powerful. Unfortunately GPU frame capture doesn't work once the freeze has happened.
Here is a frame from the Xcode profiler just before a freeze: iPhone Unity internal profiler stats cpu-player> min: 3.9 max: 9.8 avg:...
Yeah, I spent a while trying to find a solution to that Wakeups Exception thing, and the closest I could find was advice to reduce memory usage,...
The game crashes the same way in a build with reflections and no particle effects, and with a build with particle effects and no reflections, so...
Trying the build with no particles over the course of the day. Here's a capture of the profiler from the editor of a busier frame. I turned off...
This has never happened in the editor. It's not triggered by a specific button click - we have never been able to isolate a specific circumstance...
Using OpenGL ES 2/3 does make a difference, but it doesn't fix the problem. The slowdown still occurs, but it is less drastic - gets to about 1fps...
Thanks sfjohannson! Trying a build with your suggestions now. As the crash can be infrequent it could take a while to know if this has made a...
[ATTACH] Here it is. The explosions are particle effects, using the mobile/particles/additive shader. The reflection is created by a second camera...
I asked this over at Unity Answers, but no bites, so I figured I'd try it here. I apologize if this is bad form! I have an iOS game that will...
Awesome! Thank you!
I just submitted a similar bug, which might possibly be related - 752215. Collisions are no longer triggered when colliders are being directly...