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It really does seem like too much of a black box.
I would think Unity's inefficient groupings can throw frustum culling (and occlusion culling) out the window, though. Because in our scenes, it...
Thanks for updating. It is a sticking point for us moving to full Open XR for Quest projects, as we'd lose all of our sharp text.
Hey, one year anniversary. So... news?
I have not because we've not switched over to Open XR on the projects using overlays. I'm very interested in hearing if anyone has gotten it to...
Oh, I just remembered something that I wanted clarified. You said "As of Unity 2021.2.0f1, Rewired can now work alongside Unity's new input system...
Thanks for clarifying. My coworker tried a newer minor version of 2021 and apparently the (unrelated to Rewired) issues we have seem to have been...
To be clear, the problems we had keeping us from moving to 2021 weren't in Rewired. They were in unrelated code. I was basing this off your...
So was it pretty much a dead end getting Rewired to work with the new input system in Unity 2020.3 LTS? We weren't shifting to 2021 LTS yet...
Old post, but this is one of the top google hits for this error. I want to share the only thing that worked for me in Unity 2020.3.40. I had to...
I had the same issue in 2020.3.40 LTS. This was a newly created project which hadn't had any services set up, yet it got in this bad state. There...
Just thought I'd note that only material.EnableKeyword/DisableKeyword("_EMISSION") worked for me on Oculus Quest (and android target). I could...
Reposting here in case someone else finds this and not the other post: Unfortunately, I don't have a tidy piece of code handy that I can just...
Thanks! Animancer looks cool and I'll keep it in mind if we wind up on a project that has a decent amount of animations. But otherwise, there's a...
I have always loved the cool features this asset brings, and bought the Pro version to support the author even though I didn't need its extra...
Well, to answer my own question for posterity, the thing I had missed was this: [ATTACH] That checkbox on the far right needs to be done for...
I'm trying to make a simple test app just to get passthrough to work. No frills, just a scene that shows passthrough. I've followed several...
I just dropped the 8wdMilitarySample into my scene and attached the script on it with the same result. However, I noticed something interesting on...
To be clear, I didn't change anything else. I added the Vehicle script and set the Limit RPM to 2000 and set the axle 0 Max Steer Angle to 30 and...
I figured out the problem. I had set the LimitRPM to 2000, trying to simulate how this heavy industrial vehicle operates. There's probably a...