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Your thread relates to builds failing as opposed to my issue where builds succeed but throw that error at runtime.
That is not a fix since that is exactly the setting we were using.
Running 1.16.16
We've updated from 2019.4.0f1 to 2019.4.18f1, which also updated the addressables package. With this update I had to generate new catalogs since...
That is exactly what I needed! Thank you so much for the quick reply. Incredibly helpful as always Stephan!
@Stephan_B hope it's ok to tag you directly :) Afraid this will just get lost within the rest of the posts otherwise :/ Thanks!
I'm trying to create a sort of scrolling text based on an audio clip and I'm trying to get the top line of the visible text to match with the...
Here's a doozy. I've been working on an FBX importer for our models in order to automate some of the process and I've come across an issue that I...
bump
I've been setting up UCB to generate our Addressables but I've been getting an error that I can't seem to get rid of. Essentially I have a content...
It's not through script, UCB just detects a push to a specific branch and kicks off a build for each of the platforms I've selected. The builds...
Anyone?
I'm looking for a way to automate the copy of the addressables build from my Unity Cloud Builds to my remote server. What would be the best...
Don't know if it was added since or you missed it in the developer console but in the build config you can now point to an existing content state...