A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We also seem to (again) have this on Apple Silicon Macs.
As far as I know, you can't. I just resort to letting the first build fail and then build again. The second always works. Something something in...
Yes, I'm using a custom "builder" to do the builds. It's triggered externally via Fastlane running Unity. I do set the target, otherwise it would...
The file that does the post processing is in my case...
I assume that PostProcessBuild is the annotation used by plugins and packages to register a post processing "callback"? So the two non Unity...
Ack, will do. Are there any docs related to how the packages/plugins behave when it comes to post processing? As this does not happen every build...
Come from where? I assume "outside Unity Technologies"?
I can find that some packages do postprocessing, but verifying which one is buggy is not trivial. Or can I rely on some form of ordering of the...
Just by looking at the list of packages I don't see any that I know handles frameworks. Not all are relevant for an IOS build. Where would I start...
So our game uses the package Mobile Notifications. Regularly when doing an iOS build we get the error below: ... ▸ Compiling Core_CodeGen.c ▸...
Our build is (I guess) a development build, not a release build. We set BuildOptions.Development for the BuildPipeline.BuildPlayer() call. But...
Is my understanding correct here that it's impossible to get line numbers in stack traces with Unity? We build for iOS and Android and there are...
So this bug is not yet solved and does not have a reliable workaround? I'm seeing the same when building an Android package using the new...
I took the Javascript version and adapted it a bit for my needs and converted it to C#. It uses the added Q/E for rotation, makes the panning work...