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Ok thanks for the link. I still think it would be better to receive both events since I will need to write code for when the Ui gets the focus so...
Hiya all, I have been hammering on this problem for the afternoon and haven't found a solution yet: if I press the binded A keyboard key on an...
Same here, infinite thanks, in my case I only had to add && !EventSystem.current.IsPointerOverGameObject() to my check. Most simple solution, no...
Just adding on my two cents here, for me the editor lag (with lots of 'hold on' windows) when attaching to Unity was caused by too many disabled...
That’s really interesting, thanks for the answer, I will surely try to implement it! Appreciate the code example, makes it clearer.
Hi all, since most of the main prefabs I instantiate at run-time contain a reference to a scriptable object with the actual reference to the...
Thanks! That worked like a charm.
Hiya, is there a way to get the center Vector3 coordonate of a dungeon once it is generated? I am trying to instantiate a grid of the size of the...
What does the *9.1f stand for in your speed calculation? Works great by the way.
Detecting mouse click on grids with listener function getting grid coordinates. Possible? From checking out the documentation, I gather that the...
Here I go necro posting, in case someone else wonders the same thing. The quickest way to do this is to simply add a second StandAloneInputHandler...
Are you saying will be evolving two separate products? Personally I would be for a single product that offers purchasable add-on content. It would...
Hey! Thanks for this! just updated to Unity 5.6 and found your post, fixed all errors on my side.
yes, fixed it! it would be nice to have the tree manager automatically detect terrain position for such cases.
Could you expand on that a little bit? I seem to be having the same issue. Tree manager colliders are being created with a big offset, merely...
Haha! That's a good idea actually. No it hadn't crossed my mind to do it, but I will get right on it :) Had the survival kit for a couple of days...
@kenny1007 Fixed it finally by re-importing the male character prefab. I think it had to do with the particular sequence of asset pack installs,...
@kenny1007 Nope. But the asset works fine if I start a new project and test out ultimate survival, which makes me think that some other assets are...
Anyone else experience no sound from equipped tools & weapons? Ambiant sounds work fine, but I get no satisfying chops, whams or bang bang bangs...
I'm liking what I'm seeing and reading so far. I'm one of those who bought...