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I'm trying to use GUILayout.BeginArea, but this method seem to be doesn't work in side DrawPreview, the content inside BeginArea has gone away,...
Why the text is arranging from bottom?
I'm currently working with the Preview Editor, but there something different with a EditorWindow and Inspector. Example: i'm using EditorGUILayout...
i'm currently using property tree to draw a class editor, as default it will be draw at bottom of the window, is there any way that i can move it...
thank guys
This is my code [ATTACH] [ATTACH]
i'm currently using odin property tree to draw a class editor, as default it will be draw at bottom of the window, is there any way that i can...
Thanks @spiney199, i already post question on RI realease thread, hope the asset dev will see soon :D
I have found an asset look very cool https://assetstore.unity.com/packages/tools/utilities/relationsinspector-53147, is there someone have work...
@spiney199 yeah, i need to complete it in a short time (about 10 day), xnode seem pretty hard to get familiar with it. so i still looking for...
In scene graph, can i make a rect below a gameobject that show all component of it? [ATTACH]
In my game, enemy gameobject have so many component (about 20), it make me feel so hard when trying to adjust them. I want to make them easy to...
Does it work with client side prediction?
Hi guys, does any one know the difference between GroundNormal, InnerGroundNormal, OuterGroundNormal of kcc groundstatus. I have visualize it by...
Hi guys, i have got a problem with kcc, the gravity always pull player with Motor.CharacterDown direction (from head to feet direction), so when...
Hi guys, i need a method similar with OnMovementHit but working even player not move, can i do that ?
I will very appreciate if there is an example or document about what is the correct way to intergrate kcc with networking
@hippocoder i have try to itergrate kcc with my networking game. Method SetInput() work very well for ground movement except Jumping, when i...
Does it still support networking, i can't find network example in the package content[ATTACH]
Hi guys, i have problem when use kcc with networking. At resimulate step, i set input and it will jump multiple time, how to cancel the previous jump?