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Hello everyone, does anyone know what to do to make it work in WebGL? But it does not show me any error or message.
I also have the problem but with Unity 2019.2.21f1 the weird thing is that it used to work perfect. Now it's crashing all of a sudden. Edit: the...
in my case indicated the following errors: [Package Manager Window] Unable to perform online search: Cannot fetch authorization code. User...
How can this asset be downloaded currently?
It would be excellent. I will look forward to the example, and to be able to implement it in my game. Thanks for the attention and the prompt...
It would be great, I have not bought it yet, but I am interested in making maps that are randomly generated like the one in the previous image....
Hi, are there any examples of use with 3D and multi-level? For example, to make a small city with mountains or different levels of height. for...
Hello, I bought the "Task Invoker" how could I modify it to get the orientation of the "accelerometer" or "Input.acceleration" of Unity? For...
Any solution? I have the same problem in version 2019.4.15f1
How could you combine two textures for example add a watermark?
I am really very interested in this asset I wish I had been on a discount on Black Friday, I love your Assets, I have several and they work perfectly.
The solution is really very simple, you just have to do what @AndyMitchell says.
Hi, I am using the "GPU Instancer" and the "Bakery - GPU Lightmapper", my question is if I can use a "Baked Lightmap" in the GPU instances so that...
the correct thing is that the developers of unity will find a solution for this problem Sadly, it cannot be solved without knowing how to program...
As it is no longer available for purchase, could someone share it?
Hello, I have a question, how could I fill the inside on a "Radar Graph" I have this: [ATTACH] Necessary: [ATTACH] How could I achieve that ??...
I think you could look at how to update the "uEcho" through your DLL with "dnSpy"
In theory "uEcho" are pure "Symbolic link" only with a user friendly interface.
@Archanor After a while of research I found how to port the Shaders to "LWRP in 2018" and "UniversalRP in 2019" I share a video of how to convert...
In case anyone is in doubt a video of how it is done. In Unity 2018 [MEDIA] In Unity 2019 [MEDIA]