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Thank you, I'll take a look and update if I have any more questions
sorry, forgot to reply directly. See above :)
I’m just learning about Unity Game Services (UGS) so forgive me if I butcher the terminology. I’m currently developing an asynchronous turn...
So far, iPhone 13 Pro Max iOS 16.6 iPad Pro (12.9‑inch) (4th generation) iOS 17.2 iPhone 13 Pro Max iOS 17.2 When you say you send 2 requests,...
I have an app for android and iOS that uses notifications via playfab. I have both platforms setup and receiving the notification as intended with...
I usually develop on pc, but I borrowed a mac to learn that process. Long story short, I was able to build on mac and put app on my connected...
did you ever figure this out? I'm having the same problem
Here are the two files for comparision
Edit: Seem to have found a solution. Turned off autobuild and changed some of the NeworkServer calls to NetworkManager calls instead. Thanks to...
How were you accessing the value in the sript. Can't seem to figure it out. The vector version I use var v = value.Get<Vector2>(); but I can't...