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[MEDIA] Recently released this small mobile title Brick Breaker: Infinity. Now I'm available for new opportunities!
@Kaboom thanks for your contribution, enjoy!
Available
Turns out a totally irellevant class was calling it's OnValidate every single frame and that somehow blocked inspector from refreshing... don't...
2021.3.16f1, inspector shows 0 elements on generic list but I'm 100% certain there are elements in the list and I can see them while debugging in...
bump
Fixed the macOS issues.
I've developed a package for Unity that adds support for Sublime Text 4 as a code editor. It works exactly like it's VSCode counterpart. Check out...
The issue was closed a couple weeks ago due to Unity engineers not being able to reproduce it :/
Last Bastion is out on Steam and itch.io for Windows, MacOS and Linux! Don't hesitate to contact me with your projects....
Thanks, I can't do that sadly, I use custom lighting in my shaders. Gonna stick with not updating Unity for iOS builds for now :/
Build always report success after the objcopy error log, but the resulting files are way smaller than a normal build and they don't work...
Sure, Case 1385726
Okay, so it was using the objcopy from my mingw installation because it was in the path. Upon renaming the mingw objcopy to something else...
"Last_Bastion" builds fine but if I name the binary "Last Bastion" I get the below error log. [SPOILER] and this followed by above: [SPOILER]
Once you switch the build target to Linux, wait a while, it's downloading the sysroot toolchain packages in the background and they will be...
I have just released my new solo developed game and I'm available for some contracts. [MEDIA]
Happens on built-in render pipeline as well, with no workarounds that I could find.
I have released my new game titled Last Bastion, it's out on Google Play Store and Apple App Store right now. I'd be very happy if you decided to...
Update: Forget all this. I simply forgot to put checks in place to not give user their NonConsumable items back on restore purchases if they...