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Can this also be used real-time (eg used to fill a procedurally generated room)?
Great! I've put my post over there!
While browsing through the FreeCurve code, I came across something else that works *almost*. So this is what I wrote: public class AXWallTest :...
I think I understand. The shape is the output of the freecurve. This means the shape is created by the freecurve, based on the curvepoints. So the...
Alright, I've been playing around with it and it's even easier to get started with this then I imagined. I wanted to play around with a script to...
Awesome! I'll be looking forward to it! How about the realtime updates?
Is it possible to use archimatrix to create a wall that follows nodes in 3d space? Preferably the nodes would be calculated at runtime, so that...
pretty awesome :D
Glad to have been of help ;)
I imagine you want parabolic movement so you'd have a more natural looking path for the projectile. Since the most natural looking path is one...
Isn't it easier then to just use a rigidbody, and let gravity (unity's or your own) do its thing? Something like the following (untested, just...
Sounds awesome!
Hi! I've looked into modifying Scrawks wireframe shader, but this is sadly one of his few blog posts where he doesn't provide a comprehensive...
So I've been looking into this for some time, and I can't figure it out. What I'm trying to achieve is some kind of an "inverse wireframe"...
what's the advantage to using e.g. doxygen and xml comments?
Does this work on spheres? Looking for an ocean renderer for planets, and most only work on planes...
Alright, great! Well, no matter if it would be just for one person or not, this would be easy enough to implement with the code I already have, so...
I think I get the gist. Would the surface need to be an exact (partial) copy of the planet rendered, or it just needs to be created with the same...
Thanks! I'm curious as well to see what this will become :D Always nice to hear :D Can you tell what features are more or less interesting?...
Next step: creating a more complex planet with all previously implemented systems. So a planet with randomized forests and 1 or 2 towns, on which...