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This happens both in Editor and built versions, and not switching programs. All the memory is allocated at Start() and released at OnDestroy(),...
I'm having a similar problem, where the buffer is only occasionally invalid and causes the application to crash. Did you find any possible cause...
Well, in the case of trying to automatically install a version prior to open a project, the changeset is written on the...
I have the same problem and suspect that we need to provide the changeset id. Were you able to solve it? Is there a way to get the changeset from...
Hi Nikos, thank you very much for your answer and for your hard work. We will be waiting for those features then!
Good morning! In my team we've relying on Unity's Test Runner and Code Coverage for some months, and the experience couldn't be better. As Code...
Okay, I got how to reproduce the situation. OK - Initially, a 2-channel device is used. OnAudioFilterRead uses 2 channels. OK - Hardware is...
Good morning! I'm sorry if this has been asked before. The thing is that I'm using OnAudioFilterRead function to generate a stream of audio. So,...