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all values are perfectly fine! maybe its the "FighterSheilds health =" part because it actually looks like : FighterSheilds health =...
yup! void OnTriggerEnter(Collider other) { ... other.gameObject.GetComponentt<FighterSheilds>() . FighterTakeDamage(smallmissiledamage); ......
Each spawned fighter is spawned via a prefb which has all the scripts and the links connecting them. each hit on the fighter does spawn an...
1. my bad, ive never used a forum before or anything 2. well the object that its hitting, isnt getting anything subtracted from its health. a...
So im an aspiring programer and im trying to figure out what the ever living Fudge buckets is going on with this code... so this turret script...