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By the way, it seems like the package manifest for the new version seems to be incorrect? The asset store (& package manager) version shows 1.0.9...
Thank you so much @SisusCo!
Yeah, that would be fantastic! That would definitely work for my use case. Thank you so much @SisusCo!
Hey there, I love this plugin, just wanted to ask if there is a specific define symbol I can check against to see if this plugin is in use or not...
For anyone coming here in the future, I notice now in Unity 2022.3.7f1 that it calls the itemsRemoved event before removing items from the...
I know this is late but I was having a similar problem when writing a UI Shader to display a texture onto a UI Image component. When the canvas...
Hey guys, So I'm working on a water shader that tessellates and displaces a flat plane based on a height map. This height map is a custom render...
I don't have the project files on me but a few weeks ago while I was randomly scrolling through reddit I found this great blog post from the...
Hey, I've been following this tutorial: [MEDIA] to create a shockwave effect. I am making a 2D game using URP with the 2D render pipeline. My...
It sure was a head-scratcher! Thank god for debuggers! Also, you are correct in that it is the determinant and not the cross product, I have...
I have managed to fix the issue. After going through the library using a debugger (had to switch code editors from VS to VSCode because VS 2019...
Here is what my results are using jceipek's library: https://imgur.com/a/einIFa4. The code used for it is very similar to the one I used before,...
Sorry for the very late reply, these are the results with 1000 and 10000 points, it's just the problem on a larger scale: https://imgur.com/a/Tj2SG7B
Hey there, a couple of days ago I made a post about some help that I needed for the destruction of my game. The post can be found here:...
These were all fantastic suggestions, I'll definitely be looking into those more, thank you so much for your help guys!
Thank you for that library, I don't know how I missed that during my googling, but it looks very promising indeed! I was looking into using Quad...
Hey, so I'm trying to create a wall destruction system similar to that of Rainbow Six Siege, where the player shoots a wall, and a hole is created...
That worked! Everything works perfectly now. Thank you so much for your help! I'll definitetly be supporting you in your future projects!
Okay so I've done some testing and the problem only happens the first time that decal game object is spawned from the pool and when the decal is...
That has seemed to have worked. The animation no longer breaks whenever it is recycled. However, now when the animation ends the decal just goes...