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Hello, Turns out I solved this issue some days after I got it first time and made since then a GitHub repo with the solution I now use every time...
Lately, I've been learning about shaders and Screen Space effects. Despite being able to create cool full-screen effects with my knowledge of the...
Solution: Turns out that it is key to use the Blit method where you pass the command buffer as an argument. Do not use the cmd.Blit one as it...
I was trying to recreate a Sharpness effect using URP Custom Renderer Features. To do so, I wrote a 3 pass shader which performs the following...
Thanks for regarding my issue. For the moment I have chosen that I want to recieve the callbacks for the Press and Release separated in the two...
Recently, while building a Movement Controller that relies in the new Input System interactions for implementing variable jump height I notice an...
Oh, yes, 1.3.0 had some bugged features that were to be fixed in the following 1.4.0 so I updated some days ago but also broke other stuff of the...
Unfortunately my other inputs freeze for some reason and don't get fired with their events. Also, how does your extension handle the started,...
Thank you! Cloning that repository right now for my project! I'll tell you if any errors occur
Would be possible with your extension of the system to use a 2d vector composite (The thing you do to map 4 inputs to 2 axis, for instance WASD,...
It seems like it is not being released yet due to some major code changes that differ from the 1.3.0 as it is my personal case of use: I was...
So how do I obtain afterwards the mesh inside. A GameObject/Prefab does not have a mesh property or a valid cast to it. Do I perform a...
Hello, I'm currently working with modular meshes that have to go inside Scriptable Objects to handle custom logic for procedural generation,...
Thanks for your advice and sorry for the delay in my response. I finally solved my issue by generating another build and ignoring the previous...
Before launching a demo of a game I am making, I got to test the build in several machines and everything worked perfectly. However, on my...
@SharpC_ So adding the shader to the Always Include list solved all the black screen issues and other artifacts it had for you?? Please, he'd be...
Hi, I'm currently developing a multiplater 3rd person shooter game. For my game I decided to go for physics based projectlies, thus I also wanted...
Hi, I'm developing a 3d game and decided to give it a low poly look. For that, I searched on the internet for what it's called a screen space...
@MalyaWka So, after appliying the solution the the black screen problem, I can finnally see the cavities. However using blit mode reduces...