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Oh, missed it. Thank you!
Is there a way to create shader in SG that will switch some nodes depends on RTX on/off? I would like to use ddx in SG for rasterization and do...
Hi! We tried to use separate shadowcaster for objects with LODs. It helped us to reduce shadow rendering because we actually do not need LOD0 for...
That's how it looks like [ATTACH]
Here is subgraph that I created for exposing those parameters
Oh! I manage to find it. It actually exists in ShaderVariablesGlobal.cs (and hlsl version of it - ShaderVariablesGlobal.cs.hlsl). So what you are...
Hi! Did you manage to find a way to access TAA_Jitter inside shadergraph or hlsl?
Did you manage to find an answer for your question? Interesting if this is possiblity to optimize RTX effects.
Hi! I recently start to explore raytracing possibilities of HDRP and found one peculiarity that do not know how to handle. I enabled RTX and found...
And I still do not have good answer for that :(
If you use shaders that breaks SRP Batching they can freely use instancing and dynamic batching. Or it is maybe some kind of bug=)
A little addition. My LOD3 and LOD2 use different materials. One more version with cubes [ATTACH]
In this screenshots SM_SpruceTree_A_Low_LOD1/SM_SpruceTree_A_Low_LOD0 and other witout instanced is not actually batched. When SRP Batch working...
Ok! :) Can you help me to find Channels settings for in-Editor painting? I saw it on game component but not sure how to do it in Paint 3D window.
Sometimes other groups does not work, sometimes they do. I can try to make project that reproduce an error because I am not sure what is a cause....
Hi! I am seeking for Ambient Occlusion solution that would work better with smoothed meshes. I tried builtin AO from URP 10.6.0 and I had this...
@Darkcoder I have one more question. I tried to make custom groups. I duplicated existed one for that and change index, shaders, etc. I do not...
I found what it caused. I need to mark Read/Write enable in fbx import settings and this message goes away. So need to not forget disable it...
@Darkcoder Hi! Just bought the asset and tried to paint in Editor. I entered play mode and it started to spam errors like this. Assertion failed...
I think if you want it to work as tests you can use only Profiler API for that. https://docs.unity3d.com/Manual/ProfilerRendering.html If I need...