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It seems to be an issue in the WebGL build when the canvas scales to a different resolution. Setting the canvas to constant pixel fixes the...
For more reference, the text is being loaded in and rendered fine within unity. it is just a centered string that wraps within the component. When...
I am running into an issue where the TexDraw renders differently when built out to WebGL. It seems to add a ton of space before lines of a...
I am getting this error on build time for WebGL, any guidance? Assets\Plugins\TEXDraw\Core\TexImporterSDF.cs(2,13): error CS0234: The type or...