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I am using unity version 2022.1.10f1. Here is what it is looking like: [ATTACH] I have depth and opaque textures turned on in URP-HightFidelity:...
Hello, this did not help fix my issue, could you please provide the whole script where you put this? Here is mine public void...
Hey so I have 2 scenes, one that has the UI and the other which is the real map where you spawn, when you click a button on the first scene it...
I see, thank you for the detailed explanation, now where would you put this? In the script, I gave above which is managing lobby, relay + the UI,...
Yeah, I see, I noticed that the client was not actually leaving the lobby a while ago, I just don't know if it is intentional and if I need to be...
Hey, I got passed this issue, it was because I was calling AuthenticationService.Instance.SignOut();. After I removed it, it no longer gave me the...
Hey, I recently reported a bug to the unity lobby team and wanted to see if other people are having the same issue as me, I have 2 scripts, the...
Thanks
Hey so I am trying to fix an issue where when the client disconnects, they cant reconnect again to the same lobby, the reason is that the playerID...
Hey, so I followed this tutorial [MEDIA] to add a quick join feature with lobby and relay. Issue is when a client leaves the lobby/quits the...
Hey, here is the full warning message [Netcode] NetworkBehaviour-PlayerArmature(Clone) is being destroyed while...
Description The bug appears when playing an animation like jumping and falling, not when walking Reproduce Steps Added the OwnerNetworkAnimator...
Hey so here is the full warning message [Netcode] NetworkBehaviour-PlayerArmature(Clone) is being destroyed while...
Hey so I made a quick join functionality where the player joins an available lobby if there is one automatically and if there isnt one then they...
Kk so I think I boiled it down to the main thing, when tabbed in unity, the game runs at 300fps when I tab out its at 15 here is a video...
Well, I am using netcode on the third person controller asset provided by unity, now here is the thing, when I change the player model to a...