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There is not much we can say about this really. To clarify the issue for its affected users, the "Mega World" asset was being sold with files...
Hi there. Performance gain issues usually depend on various factors (though in most cases it relates to low instance counts - or 3rd party vfx)....
Thank you for the feedback. CA uses a light version of the HDRP Lit shader that is made in ShaderGraph. This shader reads the smoothness and...
Hi there, using a volume pass would not work with GPUI since instances are rendered all together getting material information from the prototype....
Hi everyone, I just wanted to let you know that the GPU Instancer team will be on a summer break until September 1st. We will be answering all...
Thanks for the feedback. We will investigate a "temporary step" solution. When using a no game object flow with Crowd Animations, you also need...
You can listen the StartListeningGPUIEvent to wait for the detail manager initialization. An example can be found in the DetailDemoSceneController...
Hi there, Managers cannot be made prefabs because they have references to scene objects. As for the Graphics.CopyTexture error - this is on Unity...
Hi Sebastiano, As the related wiki suggests, the number 1, 2, 3 are levels as such: Occlusion Cull Accuracy: Defines the accuracy of occlusion...
Regenerating prototypes would not be necessary. I would advise setting the toggle in the manager's inspector if you're not going to change it at...
Please make sure that you have both the latest version of GPU Instancer and GPU Instancer - Crowd Animations in your project. If this is already...
Hi Sebastiano, and thank you for your feedback. On the issue with the missing animation clip lists on the prototype: Your workaround for this...
Hi there. The reference is not to the instance prefabs, but the prefab asset on the project window that is used as the prototype definition....
Thank you for the feedback. We will make this change for the next update. Shader bindings are located under...
Hi there, can you change the following lines like this and see if it fixes the issue: GPUInstancerModificationCollider.cs Line 44: from: else if...
Looks like you have some lost references in your project. You can try using the menu item Tools -> GPU Instancer -> Shaders -> Clear Shader...
As far as I know, this is a shader issue: HDRP uses MotionVectors from a "MotionVectors" shader pass, so the shader must support MotionVectors,...
Hi there! It is not possible for an instance to use a different material than the others of the same prototype without breaking instancing. This...
Hi there, GPUI does not turn off the drawing of tree and details on the terrain because it handles them separately. Instead, when using the tree...