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My character has a characterController with a rigid body. The table object has a Rigidbody at its root, and it has 5 box colliders (as children)...
Anyone has a way of correcting that offset discrepancy? The problem must come from Unity import, because the animation works properly in other...
I have an animation of a humanoid clapping hands, made with CAT Rig on 3ds max that works normally. (my character is using a Mixamo rig) Except...
Doing a mobile game. I'm trying to call a function whenever the game is put in the background (user receives a call, or presses the home button)...
Hi there, Thanks a lot for that. I forgot to mention it's for a mobile game. Basically, there will be about 100 images, and each of them will be...
Thanks for your response. Basically I'm wondering whether I'm better off storing: A) a B&W png file on my server B) an array of Vector2's...
Anyone?
In my game, the player has to draw something with black lines only. I will upload this drawing to my server and the player will be able to...
I have a big wall with a tileable wall texture. And I also have a dirt texture, which I don't want to tile and want to display on top of that...
I have a png file with all my characters. I want to generate a font file that I can use in NGUI, such as a FNT file. Is there any program or...
Basically, I initially made an animation using CAT in 3ds Max. However I ended up using Mixamo to rig my character. Now my CAT animation doesn't...
I have this coroutine: IEnumerator MainCoroutine() { while (true) { yield return StartCoroutine(myCoroutine1());...
I'm trying to access Bundle.main.appStoreReceiptURL from my C# code in Unity. How can I do that, for iOS but also for Android? Thanks
I'm trying to build in Xcode and even though I selected the right provisioning profile, the right team and the correct device, Xcode build stalls...
In my particleSystem, I have 3 keys in the gradient graph of ColorOverLifetime. I would like to modify the colour of the 2nd key located, say at...
My character pushes the door open. It opens up until it hits the wall. Door uses a standard hinge joint component with limits of 190 degrees...
Basically, I have a coroutine which is started upon OnTriggerEnter. It rotates the camera with a Lerp. The problem is, when that OnTriggerEnter...
I have 2 sphere colliders set as triggers. Occasionally, when they *slightly* enter in contact, I get a weird behaviour where OnTriggerEnter()...
I'm using a coroutine to try and raise the value of a variable, slowly at first and then increasingly faster. Something like that: strength +=...
I have a piece of cloth (a plane 3D object) I want to have in 2 different states: either flat, or bent. I can create the "bent" state at runtime...