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checking, thanks!
Hello everyone! I’m David Salgado, a member of the Unity Multiplayer team. We’re working on our next wave of focus areas and would LOVE to hear...
Thanks!!!
Great question! We actually see each of these networking implementations as optimal for different game use-cases, and in the very long-term, we...
Hey @vis2k, we had a call with a few of the Mirror community members and it seems that what customers brought up about Linq was related to old...
Hey, here you have the PDF, our system is integrated with a platform that hosts the PDF. As you saw on the survey, we don't ask for PII, we only...
Hi Jes28, thanks for your patience on this one ;) I've shared your scenario with several members on the team and our recommendation would be to...
Thanks for the follow-up. I might not be able to unpack everything you're addressing, but let me try. First, I think that we might be mixing...
by the way, wrt Mono Bugs, I get the overall point but wanted to make sure that you were aware of the improvements released on 2019.3+ We’ve...
THANK YOU for the ideas vis2k, let's keep the channel open! I've heard before about the mono networking challenges, we had that in the radar...
Thank you for sharing the extra context Jes28. I did a little bit of digging and that 32 might come from an old DOTS sample that had some perf...
[edited for more accuracy] Hey vis2k, there are many, we've been evaluating and learning from MALPI, Mirror ( I think this one rings a bell for...
Hey, thanks for your question Jes28, can you elaborate more on where that 32 is coming from? are we talking about users or connections? I can...
Hi gijoe92! thanks for the question. Replay is a really interesting feature, it requires determinism, and as of today, this means taking a...