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I have two scenes, let's call them StartGameScene and GameScene. StartGameScene has 2 buttons, one to Start a host and one to join a game (using a...
Some questions: Is this in a player build or in the editor? Is the group remote or local? If remote, where are the assets hosted? The code you...
Hi @ryan_ngo, did you get chance to look at this? The only thing I'm stuck on now is how to get the release id in a post build script. I can see...
Hi @ryan_ngo, that seems like every build would use the ReleaseId that's in the Remote Config variable if it's evaluated at runtime, no? Or maybe...
@ryan_ngo That's exactly what I need to do. Do you know how? UCB makes the addressable build and creates a release in content delivery and I want...
Hi, can you please help me to understand the use case of caching when using auto save? From my understanding Auto Save is only saving the data...
Unity 2020.3.19f1 iPhone 12 mini URP Does anyone have an idea what would cause realtime lighting to be turned off randomly on one frame? The...
I'm failing to understand why some of my Addressable group names are just Guids when I run the Bundle Layout Preview analyze rule. I'm trying to...
Game looks like the left picture in the editor and right picture when making a windows/android/ios player build. As you can see the lightmap loads...
When I build my game using the editor and have it run on my device it works fine but when I use cloud build, I get lots of pink materials...
Thanks, that's good to know it's possible and I just need to do some tinkering with my groups. How did you get the nested groups in your...
Apologies in advance for the bad images but I cannot figure out what is causing this distortion when 2 materials get too close to each other. It...
Is it possible to move the baked lightmap textures into an addressable bundle and out of the player build? I tried marking the textures as...
I read this one yesterday and this is what prompted me to put the Texel Validity screenshot in my original post and report that I tried the...
There a few but not to the extent that would cause such a big problem (I think?) [ATTACH] I fired up Unity this morning without making any...
Here are my lightmap results and settings [ATTACH] Texel validity view [ATTACH] This section of the map is made up of modular assets from...
I'm using unity 2020.1.14f1. When does this function return true and when does it return false? The documentation says "Is the pointer with the...
Yeah, Firefox and Chrome on the phone. It works fine for me in Firefox, Chrome, and Safari on my iPhone. I don't have an Android device to test...
I heard back from the user. They confirmed that they're not using any VPN or network utility on their phone. They tested with both wifi and data...
The URL Generated by the GDPR service is redirecting to a site that results in the following error on Android: "Unauthorized. Invalid url or...