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It looks like they updated the Unity Hub links and you can download Apple Silicon versions directly from here, now:...
I just upgraded to the latest LTS, and wanted to confirm that this still works: You can also download Android modules and build support for...
Hmm, I'm not able to get ETFR working on any version of Unity (including 2021.3.16f1) with the built-in render pipeline. I've switched to Vulkan...
It works for me, as well. I needed to include a couple of other files, for the UnityCG.cginc changes to be picked up: UnityCG.cginc...
The best way I've found to handle this, whilst keeping everything in Unity Hub, is to: 1. Install the Intel version via Unity Hub using the Hub...
I’ve downloaded about 5 skybox packs lately, including: Skybox Pack 8k UHD AllSky Dutch Skies Mundus HDR Skybox 4k For the ones that have or...
Sorry, I haven't been clear. I'm trying to get two depth buffers working concurrently, such that they apply to the same fragment in the same pass:...
Thanks for your response! This is great. I just want to make sure I understand this correctly: can I add two RenderStateBlocks to a single...
Is it now possible to add or simulate a second depth buffer with the scriptable render pipeline? It can be useful for things like depth peeling,...
Oh, awesome – thanks for the tip! I just got a note from QA saying they were able to reproduce the issue, too.
It looks like linear lighting is incorrect in Single Pass or Single Pass Instanced mode, when viewed in VR. Submitted bug report: 1010047. The...
These are great effects – thank you for publishing them! I'm trying to import the BlueLaserSmallProjectile in to a VR project, but the...
I'm on version 5.6.0f3 and getting the same random disconnects after a few minutes at most. I'm sending data down the unreliable channel only, so...