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Try this: int layerMask = 1 << 10 + 1 << 13;; layerMask = ~layerMask;
The child object doesn't need a rigidbody - just a collider that's a trigger (and slightly larger than the parent collider?)
Wooohoooooo!
http://www.gamersdailynews.com/story-9564-Unity-25--Leading-3D-games-tool-now-available-for-Windows-Vista-and-XP.html :)
Ok - so I just wanted to share this with you. (I'ts in swedish - but you'll get the picture) As you probably know, when you startup Chrome you get...