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Today I've figured out that using a GrabPass in a shader doens't work on Android when 'Use HDR' is enabled in the Graphics Settings on OpenGLES3....
We are developing an App which uses an external display (both Airplay and HDMI) and notice that there seems to be a bug related to having too many...
Oh my; you are an absolute life saver! This totally fixed it. How did you know the initialization of the vrout color fields was the issue? Is it a...
Hey, We've also been using the Hx Volumetric Lighting plugin and it has been working fine on most platforms. However, we experience this weird...