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Hello, I'm making a procedural mesh, and I currently don't know how to apply multiple materials to that mesh. I looked online, a few very...
Yep that did if for me too in visual studio 2017 and unity 2019.1.3. I can probably try using the newest Unity now that I know this problem has an...
That's great! I appreciate the 60 days of grace. I purchased this only a few days ago, so having to update straightaway would have been a...
Hello :) Thanks for the excellent looking asset. I can't find any documentation either on the asset store or in the downloaded files. I know...
Hello. Thanks for the great asset. I was following the tutorial on rivers on YouTube and noticed that the import options for textures have...
Hello, I've got an issue with my panda behaviour tree. One of my tasks is a simple counter which goes from 5 to zero -= Time.DeltaTime. For some...
Here's the input list. I can find buttons for all the actions that work (y for lock-on, shift for run, LMB for attack, ctrl for attack). Can't see...
Hello. Sorry to interject. Just want to thank you for fixing the demo scene in the archery pack so quickly. Works perfectly now. My only other...
Thanks guys, manually dropping it in fixed it. I thought of that, but I thought the animator was supposed to be added at runtime. Still have...
Just thought I'd show you guys my folder as I know most problems come from handling the meta files incorrectly
[ATTACH]
I have another issue now. I'm following the archery tutorial, and the enemies are standing in t-pose, there is no visible crosshair, and the...
Thanks! Y worked.
Hello. I apologise in advance for the basic question, but after I followed the steps in the pdf for Sword and Shield, everything works except...
Hello. I'm getting the following errors when I install Mesh Baker pro: 1) Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(34,65):...
Hello :) How do you change the dirt and grass texture in the colored cubes version? I couldn't find anything in the documentation.
@holycrap55 well, I got slightly carried away. I diverged quite a bit from the BT you are trying to create. Hopefully it is still useful to you:...
@holycrap55 I thought this would be a fun topic for the next video. Here's what I have so far: tree("Root") fallback...
Perfect, thank you. I'll use that classification of nodes.
Thanks for the fantastic feedback! I'll make sure I implement all of that in the next video. Thanks for sharing the video on that forum page too....