A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've encountered this phenomenon as well and would like to know how to resolve it.
i use the buffer fetch , the "+=" like the blending add.so i'm not use blending. device is "xiaomi 8 se",gpu:Adreno 616 i have reported this bug...
And i found a bug.. when i sample a texture and use buffer fetch together, the shader will error. like this void frag(v2f i, inout float4 color :...
HI,I do a test, i create a particle system has 100 particles use the shader that just a simple Blend SrcAlpha One with use framebuffer fetch .I...
And we found the error shader,it's the standard particle unlit right...now i sure the bug not fix by this patch.
I still have this problem in 2019.4.7, and I verify the patch(1255008) be applied. This is the error log. [ATTACH] The project use SRP so standard...
OK,I want talk about OpenGLES,I found this in wiki(but the wiki for OpenGL) about MSAA. " Unlike supersampling (SSAA) which can result in the same...
But, usually MSAA runs the fragment program just once per pixel rasterized, open the framebuffer fetch it's going to be 4 times(like the SSAA)...
Thank you. so,that's mean i use both of them, rendering effeciency probably go down a lot.
hi.me again. about the EXT_shader_framebuffer_fetch, i found the OpenGL document about "How is framebuffer data treated during multisample...
yes , use CoLoR replace SV_Target and keep the code is SV_Target for generate to glsl...great...
anyway is work..but uglily
yes ,i try to transplant to srp SRP has problem. HLSLSupport.cginc #if defined(UNITY_FRAMEBUFFER_FETCH_AVAILABLE) &&...
Log: 07-30 16:26:57.052: E/Unity(6904): -------- GLSL link error: Error: input vs_SV_Target0 not declared in output from previous stage. 07-30...
sorry i miss the log... it's should be like "vs_SV_Target0" is undefined ? i guess And my company has the source code, in CompilerHLSL.cpp...
I have a same problem in 2019.3.1f1 and 2020.1.0f1c1. Change "SV_Target" to "CoLoR" can resolve the compiler error, but it's not work when i...