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hi,seems like i have the same problem,it shows "UnassignedReferenceException: The variable calculateVolumeFilling of MagicLightProbes has not been...
thanks for your reply. its a good decal plugin anyway! ! it makes our job much easier
thx for reply. i still got a question. that is in urp project. will the decal have different reaction in different light condition like other...
can i use it in urp project? it works fine in build-in project. all the shaders are in build-in pipeline, i change my project to urp, can i still...