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Sorry if this is not a bug, but I've been playing with all day today and see no other options. Just wanted to check here before possibly...
Ok this is crazy, it doesn't happen on friends pc, when he sends me a package it doesnt occur on mine either, when I create the same animator on...
Ok I've isolated the problem (ofc like one hour after making the post) to a singe animation file - if I have this animation in the animator (even...
Perhaps someone more skilled in Unity animations can shine a light on this but I am stuck now for days. Please please please anyone I am going...
Haha yeah I use Plastic but I am still worried. slowly going tho
Thank you so much! I am a bit afraid of picking up my spaghetti code apart, but I guess it can't be helped and should be done anyway :)
Hello, How would one go about loading scene asynchronously for massive procedural levels? When the generation happens in Start() function?...
It happens in 2020 as well. I have a lot of unpublished changes that I do not want to lose, and I there is no option anymore to go to earlier...
This is actually strange - on intel cpu laptop it takes like 20 seconds at most, but on much more powerful AMD cpu workstation it's easily over 5...
Was there ever a resolution to this? We have encountered this issue as well and have already rather large atlases of textures done and in game, so...
Update: The agent initially walks on a really long path, then turns right and continues. If I shorten the really long path to about 1/3rd, it...
So this is pretty tricky and I've tried multiple version of Unity just to make sure. I removed all the code until left with SetDestination only,...
Hello, I have a slightly specific issue that feels like is a bit outside my very limited area of knowledge about shaders. Maybe someone had a...
hey @jimmya ,thanks for the great work! Is there a reason for discontinuing support for Unity 5 with ARKit 1.5, or is it just discarding old...
hey! I managed a small workaround for some cases - set transparent material queque to 2450 and if that doesn't help, make additional cutout pass...
Hey, so first the settings of the project: Unity 5.6.4, forward rendering path, custom shaders, targeting iOS, using AO from post processing stack...
I don't know how I missed the fact that I can disable the objects and enable them if conditions are met, but managed to try so many obscure...
hey, thanks for getting back to me, here's what i've got: 2017-09-07 15:32:00.227809 EuclideanLands[503:204295] [DYMTLInitPlatform] platform...
this though doesn't work that well for me - but it is possible I'm messing things up. I've tested on a device that could run ARKit, but did not...
hey, I am stuck a bit in determining when user has operating system below 11....