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Works fine with few tweaks: 1. We must invert the light direction before calculating the dot product. 2. We must clamp the dot product output to...
We would happily report bugs and work as testers for free if there would be any hope that it makes any sense and something actually gets fixed....
Hi, I have run into the same bug. I reported it below but Unity is silent as usual....
It is insane that this trivial bug persists for 4 years already. Now on Windows 11 with default light background the Hub icon is absolutely...
I have the same problem on URP. A grass mesh from the latest Unity's Terrain Sample Asset Pack flickers in Game mode (both shadow and the grass)...
Thanks, I am aware of these. Another example is the Unity's Viking Village. What I am bothered about is HDRP appears to receive more features like...
As URP is positioned to become a de-facto default Unity rendering pipeline I would like to know when a water system (and other HDRP goodies like...
Windows 10, URP 3D project. Insert cube, insert sphere etc. ... then switch draw mode to Wireframe => nothing is visible. Very sad.
Happened to me today too. I suspect "Unused shader stripping" which I had turned on on my URP project. Not only decals were gone but also terrain...
You terrain must use TerrainLit material. Use the Sand texture for the first layer. That will cover the whole terrain with sand. Use additional...
IMO the goal should be to have ONE Unity (currently Unity is everything but united). Otherwise it's horrible wasting of resources, loosing synergy...