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[ATTACH] This thread for now...
The packages-override.json would also be useful to add certain editor tools that, for example, artists need but developers don't. The only way to...
Related to this, we were thinking of writing some tool to aid switching a package path from registry to local folder for development. Wed like to...
you only need to copy them to the AppData\Local\Unity\cache\packages folder. I guess Unity looks there first and if they're there (the requested...
Yes packages are great, and making our project more modular has many benefits. We host each package on a separate repo, so we can reference them...
Digging through the cache folders, it's very strange that each package is copied to at least 3 places: AppData\Local\Unity\cache\npm,...
Yes, we have the same experience. If we copy manually the packages to the cache folder then it does work. Also avoiding the package registry and...
This is also happening to half our team since yesterday, all team using Windows 10. We can't tell why it still works for some and not for others....
@LeonhardP this issue is present again in 2020.2.f1, see this thread: [DOTS] How to fix: "Globalgamemanagers.assets is corrupted" in standalone...
Hi tomekkie, is the feature to avoid artefacts on adjacent geometry still present in HDRP? I enabled _retractBackfaces bool in the material, and...
That's great. I vote to split into separate assets. Since we are at it, it would be nice to include an asmdef file for the scripts, and make it a...
We would like to have a bounding box and clip everything outside of it. Shade the intersection faces and as bonus have an outline of the...
Thanks for the reply. Do you think we would be able to adapt the shaders manually to it, or it would be a huge effort?
Hi, does this asset work in HDRP?