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I recently came across the Highlighter API. It seemed like the golden solution to something I wanted to do in a custom editor. However, after...
Few Things: Your foreach loop inside Start is just overwriting the textMesh.text constantly, so at the end of the loop text mesh will always have...
So if I understand what you're doing correctly you have something like this: [Command] private void CmdExecuteOnServer() { //Do some...