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My Scenario: I have a number of markers that can be scanned and viewed at once. This all works fine. However, my client uses tablets that aren't...
Hi. Are you still having trouble with this? I just downloaded the zip file and imported to unity project on my Mac. Seems to work ok..?
Hi. Sorry for the very long delay on replying. There was no solution at the time - don't know if that has changed now with the new version of...
Thank you. I was just about to post them :) The script(s) seems to only resize the parent object not children.
Hi All. I am playing with passthrough and the Virtual Furniture Scene from Oculus. I can get it to work fine. Now I want to replace the...
I would expect to have seen some error messages in the console if it didn't work. My first thoughts were that the EventNames script is wrong:...
You are better off having an empty Game Object in your hierarchy (commonly called the Game Manager). This normally sets up anything you want at...
You don't need a custom event for what you are trying to do (if I am reading it correctly). The first image shows my Game Object called "0"...
Well, I couldn't find a proper solution. It looks like you can't access the RenderPipeline properties using visual scripting. I ended up just...
Hi All I've been searching all day and cannot find a solution. It's driving me crazy!! I have updated Project Settings / Node Library to...
Sorry, as always I forgot to post my solution (oops!). In laymans terms: * Create your pose for each hand with all required elements (except...
Hi All. I can create single hand poses (such as thumb up / fist etc) and now want to create a two handed pose - so for example - Left / Right...
Sorry, missed this. You've probably figured it out by now but if not: You will need an animation controller for each npc, then add all the...
This may be a stupid question, but have you added your scene to the Build Settings popup? Also, have you enabled post processing on your camera?
Separate for all works best. Each characters body is different in size and shape, so the rig will be setup differently. Try using the same...
When you move your ray to the teleport does it change colour (to signify it is recognising that it's a teleport that you can go to)? Can you...
I have seen in-game 'help animations' to show you how to do a particular task. For example - how to point and pinch when selecting. Are these...
Sorry - completely forgot to reply to this thread. It was down to the tree complexity and LOD. Replaced the two trees with low polly and it...
No idea why it didn't work at the time, but works fine now. Obviously missed something but can't remember what :rolleyes:.
Couldn't figure it out so I simplified it. Rather than going around in circles I just drop items randomly between -4 and 4 on the x axis. Works...