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Thanks!
What is the math behind Vector2.MoveTowards()? Thanks in Advance!
I have attached an image pls see that....when I build my game the highlighted color area of the button expands...while in the editor it is...
You can try mono devolop, a lightweight C# ide for unity, I personally not a big fan of visual studio code....you can try visual studio...
The title explains it all....please see the attatched photo.....you will have a clear idea about it I am just telling that how to get rid of these...
Try doing camera works in LateUpdate......see if it works or not
I have used scriptable objects in handeling player stats(power, hp , jump speed of square and junkare{these are the caracters in my game})....but...
Library folder??
The same code was errorless
My code was alright before I re started unity due to it's crash...I am using 2019.4.10f1....this happened to my code after reloading the editor....
Is There any way i can replace them....I mean the static variables takes up memory for lifetime...if I have like 100 of caracters like square and...
Hello!......I am making a platformer shooter game....and it has PlayTimeGameManager script and a GameManager script....they are given below: using...
Hello Hallur90 You can go to the project panel, right click on it, and then create Physic material....then in the inspector window, you can bump...
You can use unity events on the buttons, make a function for the images of the character on your canvas, and just make a method to enable or...
Ok thanks sir.....my problem is now solved!! Liked all your replies....Once Again Thanks for helping me!!!
Can you pls give me a sample code.....I want my player's bullet doing damage to the enemy which the bullet hits.....i replaced findobjectoftype...
MMM....Here is the code for the bullet.... using UnityEngine; public class PistolBullet : MonoBehaviour { [SerializeField] private int...
The player bullet script attached to the bullet which player launches
Hello! I am making a platformer shooter and I ran into a problem. The problem is...There are two enemies following the player..when the player...
i am using a* path finding system