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I'm using Unity 2022.2.15 HDRP and it just remains present all the time. Here is an example project:...
"Baked reflection probe normalization data is invalid." - Why do you get this warning on reflection probes on a basic scene with AVP enabled? Is...
[ATTACH] Followed the instructions, attempted with Unity 2021 LTS, but it fails and I have no idea how to resolve the issue? Edit - never mind,...
I do not believe this statement is correct, because I would assume an asset developer can simply deprecate the asset before it even gets that far...
Unity, I purchase many assets from your store only to find that some have been depreciated without warning. Obviously, no one is happy to buy an...
When will this feature be added?
Why is there such an obvious difference between built-in and HRDP? - I can see that "detail 2" was not turned on. The seams really stand out, can...
I only require an export option, thanks.
I have tried this mode and the road is broken (as seen in the image) when I click on "Back to Edit Mode - No Terrain Restore" and when I click on...
Let me expand on this, I create a road network, I press build terrain, everything looks good. I now want to go back and edit my scene with the...
That's the problem with "Finalize" it is permanent, but I have not finished making the scene and I can not get the result without pressing the...
I am not interested in the terrain tree masks or detail masks, I am only interested in the masks related to the placement of the road or any...
Is it also possible to separate the "Remove Trees" and "Remove Detail Objects" features so we can use this whenever we need, rather than being...
I have not used your asset enough to fully understand your question, so hopefully you know what would work best. The point of the terrain road...
Yes, this is what I want. Are you able to add this back in?
Hi, how do I export the masks/splatmaps of the road that is on my terrains?
The point is to have a zero border to prevent the clamping from bleeding across and not completely erase the small rocks and sand pattern from the...
This is not the issue. I have an 8k imported image spanning over multiple 1024 terrains, as shown working in the bleed image. My issue is that the...
I have enclosed the image as requested.