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Hi save, I bought the PP2 a while ago and have been playing quite a bit with it for our new game. It's been fantastic! I ran into a problem...
Hey @tobiass , I have been working with Photon for a few weeks. I wanted to know if there is a quicker way to get hold of a networked player's...
Thanks for the reply, Edy! I am updating them now. Are any of the properties changed that I should be aware of i order to update without breaking...
Hi Edy, I have been using EVP for a week and loving it. I was struggling to get my vehicles working properly for my game in Unity5, but then I got...
@bakanekofr: Can you share what parameters you are using for baking? I am also getting those random dots and I can't seem to find a way to fix...
Hey @StephenL : I would be interested in knowing what kind of latency you get when you sync RVP 2.0 rigidbodies over the network? I am aiming to...
Nice work on dodging the wheel colliders. They are proving to be absolute disaster. We can sync rigidbodies over the network, so no problem there....
Hi RandomationGames, We are making a vehicle combat game and we would love to get hands on your amazing physics system.(I don't know how you...
Hi guys, I am importing some sprites which I want to pack using unity's sprite packer. But As soon as I mention the packing tag and apply the...
I had similar problem. The text on world space canvas. If you have PixelPerfect enabled, try disabling that. This is also a case with scroll rects...
Thank you, Kuba! That did it. I forgot all about the meta files as they are generally hidden in Mac (stupid Apple). I hate working on Mac.....
Hi Shane, I was wondering if there are any workaround for the above issue or it's been taken care of. If not, what is the approx timeline we are...
The shaded mode is shaded. I don't think I have anything weird in my model, as the lightmaps work just fine in exact clone on another pc where...
Hey guys, This might be trivial, but since I haven't tried it before, I don't know if it's possible. The thing is, our artist has a pc with...
why isn't a new thread created for RC3? It's been available for quite a few hours now.. Just saying.
btw, do you have any video tutorials as to how properly setup the GoogleFu ?
OK. Great! I am gonna keep the unity-updated version of editorinternal class and keep on working.
Thanks for replying quickly. I was going through the blog post when Unity made this announcement and in comments, I read the following suggestion...
@elbows Thanks for pointing that out. I did look at that thread about a month ago, but had forgotten all about it. I think we just need to work...
Hey Shane, I am trying to use GoogleFu with Unity 5 RC2, but they now have removed the AddComponent(string) api and strictly require the type. If...