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@Stephan_B I'm unsure if this is related. RectMask2D's softness variable does not effect a TextMeshProUGUI component. I am using Unity 2020.3.9...
Thank you for posting this, it looks like I am getting the right values if I wait for a second or two. I had a similar experience with getting...
I've been using the code in this thread for Android and have been getting weird results. I'm using Unity 2020.3.6 and a Google Pixel 2 with...
Hi, I also have found this bug. I'm using 2019.4.5 and ARFoundation. I have only noticed it happening when building from Xcode, It usually...
This isn't really a solution to everyone's problem but this is what I used on mobile (tested on iOS so far). TexMeshPro has its own input field...
I just used ObjExporter.cs and it works fine with changing one line. It will tell you it's deprecated but all you have to change is Material[]...