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Hi Chrisse27, my current workaround is to create an own Scene for every Test-Class, so that there is no Test-Class which is working in parallel...
Hi I'm a big fan of TDD, thus I have a lot of tests in my current project. Some of those tests are PlayMode Tests, which are executed by the...
Thank you, it solves perfectly my issue here. The final code is: public override void OnGUI(Rect Position, SerializedProperty Property,...
Thanks! This was exactly what I was looking for. You should add this "trick" to the documentation :)
Hi, I'm currently working on a 2D scene in Unity 2017.2.08b (2017.1 did not start on my system). Thus the terrain is using the X/Y plane, to see...
Hi, I have an array which should be shown in the inspector. Every array member corresponds to an enumeration value, which means, for every...
Hello, I have a custom property drawer to print an integer vector as read-only value. The code is like this:...
Hi Eric, thanks for your reply. I tried to reproduce it on a minimal project to send to it you. However I was also not able to reproduce the...
Hi I want to create a dashed line to indicate the path in a hex-map based strategy game. First of all I use quadratic bezier splines (custom...
Thanks for your hint.
Thanks for this hint. You are right borders are not as dynamic as units, thus they can easily rendered into the terrain texture at shader level to...
@Llockham-Industries Thanks for your replies, it really helped a lot. I also found a description of the masking feature on your webpage and I...
Wow this was a fast reply, thanks :) So I can tell the decal to ignore a certain layer? In this case it is very easy, since the terrain is on a...
Thanks for this very detailed answer. Another question that comes up: When I attach the decal object to the unit and since the unit is standing at...
Thanks for the answer. Can the deferred decals be attached to an object that is moving over the map, thus the unit highlighter is always at the...
Hi I have a question: For a strategy game I use a hex map from the Honey Framework. The terrain height (for hills and mountains) is created by...
Hi I'm using the Honey Framework for a Hex-Map. In this Framework Hills and Mountains are generated by a vertex shader from a height texture....
I have exactly the same issue here. Is there a way to trigger the update manually or do I have to uninstall and reinstall Unity to get an update?