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Hi! Did you end up figuring this out? Unity supports importing Texture3D in a streamlined way now so I think all you would need is an exporter...
Unity Answers has been huge for my growth as a developer. If I were starting game development again and didn't have it as a resource I would...
I'm also struggling to get lfs to work with this setup. The most promising lead I've found so far is this:...
Hi kkrg001! I'm trying to figure the same thing out but having trouble passing multiple textures through passes. Here's a link to a thread you...
Hi, I understand that the VFX Graph ultimately compiles down to compute shaders and I was wondering if there was a way to access its buffers to be...
I'm currently having this issue with the custom pass Outline example here on HDRP versions 8.1.0 & 8.0.1:...
I've been having trouble getting ResetOverride(string parameter) to work in my project. I switch VFX assets out at runtime and have been having...
Whenever I run a non-development build of my project it crashes immediately and I get: "Write to location 6D617271 caused an access violation." or...
I’ve only been able to get UnityDistanceBasedTess to work and it doesn’t seem to be generating triangles very smoothly. Below screenshot should be...
Hi all, I wrote a tessellation shader based on https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html -- a while back and I'm...
Open Source Rim Pseudo Volumetric Shader https://github.com/thnewlands/rimvolume A set of shaders for Unity which use the rim of a surface to...
Any luck?