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We found the same solution. Only temporary solution of course, but at least we're up and running again.
We are having the same problems in Unity 2018.4.4. 2018.4.3 works fine so we downgraded to 4.3 waiting for a fix from Unity
What I try to do is - Changing the width of some Vectrosity lines - Take a sample of the screen by rendering (on a separate camera) to a...
I also did some more poking around and finally found a solution. It turns out that when I turn on Mip Maps on the line texture it renders...
How is it possible than that if I don't use endcaps it renders correctly. Only after I set the endCap off the line it will go corrupt and display...
I did some further research on the issue that Rob previously reported that Vectrosity creates black lines without texture, color or endcaps on...
Hi Rob, I have exactly the same issue using Vectrosity on our Nexus 7 tablet. The old versions worked fine. But with Unity 5.3 / Vectrosity 5.3 I...
Just a short positive note between all errors and bugs;) I just built our coloring page / drawing app on 4.6.1p5 and all seems to run fine on iOS...
I'm making a drawing / coloring app. I use uGui for stamp/sticker functionality. I'm trying to use a rendertexture to make a screenshot. But the...
I have the same problem, rendertexture not capturing the Gui. However I couldn't find an issue under number 631091. Is this an issue and is it...
We have the same problem here, also on Z2 though I didn't test extensively on iOS yet. I use Unity 4.6 beta 20. It seems that forcing Open GL ES...
Is it possible to get more than one touch positions per frame from the same finger? I don't mean multitouch, but more positions from the same...
So it has nothing to do with this post and the answer Tim posted there?...
Great new feature for setting the sensitivity of the scroll rect (thanks!) But.. I can't get it to work. On my existing project it just doesn't...
An issue has been logged for this a month ago and has the status Fixed Anybody here has an idea if it it will be in the next beta release and...
Hi Tim, Thanks for your reply. Good to know a fix is on the way. Please keep us posted when you have an idea what the ETA will be..
Thanks for your reply. I didn't find your post yet but already had the idea it had something to do with the threshold. Let's hope for a quick...
If I put buttons inside a ScrollRect on Android the buttons onclick event doesn't always fire. With a mouse it works perfectly, but on some...
I have been playing around with the new GUI system for a day now. I really love how a lot of things are now easily achievable from core Unity....