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Hi Mariusz, I was investigating this as well, and yes, some higher budget games do have this function (score per level). Facebook themselves only...
A lot has changed since then. :) Major update 2.0 was just approved and went live as of March 2015, and most scripts have been re-written and...
I solved my problem now, but I realise there's no 'easy mode' to set up a Facebook Leaderboard, even with all those plugins, which are not...
Not sure if this helps: https://www.assetstore.unity3d.com/en/#!/content/17803 It focus on FB leaderboard, but also allows posting scores. You...
Yes, it is possible. See https://www.assetstore.unity3d.com/en/#!/content/17803 ;)
Prime31, just wondering if I can implement Facebook leaderboard with your plugin, and if there is a tutorial for implementing it. I've been...
Is there another solution/tutorial without using the example above? Really need help in this.
One more question, if using mainTextureOffset, can I still mark object as 'static' to be used for static batching?
My latest one: void Update () { Vector2 offset = renderer.material.mainTextureOffset; offset.x += speed * (Time.deltaTime/10);...
It might be worth saying that even for my moving props, which uses transform.translate, lags... I tested it on Galaxy S3, which should be fairly...
Hey, I've added %1 to clamp the numbers to prevent it from ballooning. Is that what you meant? On another note, I also smooth it out using...
Did you get to add pooling in the end for the obstacles? Like yourself, I find instantiating and destroying them a very consuming task. It lags on...
I attempted several different methods, but they all lags.. even when I am running them on PC. I tried instantiating and destroying, I tried...
Hi, I'm using the following method to create an endless loop for my background image. The motion is jerky and sluggish. How could I improve on...