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No ETA, I need to get the animation side of this going to make it a worthwhile asset. I should have some time in the coming weeks to work on this....
An example of the "Shell" transparent mode. [ATTACH] Those are the ... (period character from the string) using the transparent volume with...
Even so the shaders are not directly interchangeable, TMPro could be leveraged for some advanced text layout. But this would require some efforts...
I currently only support quadratic bezier (and line segments) since this cover all the requirements of TrueType. I looked into supporting...
Here the smoke is contained inside the carved letters. (Should look better when the lighting is correct) [MEDIA] [ATTACH]
I will keep posting my progress, thank you. For the price, I'm unsure how to position it. I dont want to play around with the feature set and...
I think that there is a solid 4 to 8 weeks of work to have a private beta worth it. Right now its still in the "pet project" category, but I...
This is not final (quality or performance)... Here the density is directly applied to the transparency and the color is solid white. [ATTACH]...
1- Right now the target is 2.5 (shader 3.0), so should be pretty much all mobile, beside early windows phones? But from what I can tell ATM,...
Here is a quick proof of concept. (The black box is a standard unity box to show depth interaction with the smoke) The smoke look better animated,...
I'm exploring some volumetric based analytic vector rendering and I'm wondering if its worth developing into a Unity asset . (By interest, I mean...
At this time I have to rename files by adding the .bytes extension before using them in Unity. I found no way to open them otherwise. So I wonder...
To make the logo look like the full detailed original you would need a displacement map. Here is my attempt with : mkarmageddon.ttf edit: fixed...
Title screen example with localization. main : Blade 2.ttf subtitle : SHLOP.ttf / Arialuni.ttf [ATTACH] [ATTACH] [ATTACH] Material tweak...
I shown both so far (forward and deferred), but forward is currently only supporting a directional light. (Unity 5.6 or later could support a...
A variation of above, and to created this scene: 1) Select the font "CloisterBlack.ttf" 2) Type your text 3) Tweak your material 4) Move the...
Thank you. Beside localized title / load screens, score page, pref / settings etc.. VR is a good candidate for 3d/volumetric text. Here is...
Here is an in-game example of run-time localization. The red decorative letter is using the rothenbg.ttf font The wood/metal sign is from...
Thanks again for taking the time. I'm not sure ShadeVertexLightsFull() can be used in the ForwardBase. The frame debugger show that the light...
Another way to ask, can the ForwardBass pass get access to additional local light information? I would like to merge the forward bass/add pass...