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In that script how do i classify the spriterenderer to be the tap to continue button. I dont use c# like at all haha
I cannot figure this out. It should be very easy but im rusty on programming atm. If anyone can give me a basic code to build off of that would be...
Is it because things can still happen when things are paused but it just sets it to not go through time. So for example if it pauses when...
So I am making my very own app (no it is not a flappy bird clone) I want it to have the tap to start thing on it like flappy bird did. I have...
I still need help please
All i need is a code that can spawn them far apart and cant really be close together
Rrh im pretty sure the spawnpositionx and y are for the current spawn not the spawn before. Also makeshiftwing that would make it so when its...
Still need help
For reason I changed the script to my setting and put a var angle : float; When I run the game it doesn't rotate on the z-axis it only rotates...
I am trying to make a bird game but it doesn't copy flappy bird at all but I just liked the physics where when the bird goes up the sprite rotates...
At a quick glance through your assets I think the problem with the stopping to jump good be due to the grounding. Not entirely sure which aspect...
Bump again. I want the random generation to be something like doodle jump. I want it to be horizontal instead of vertical and have them spaced...
Hi Im trying to create a smooth sprite transition when the object is going up the sprite of the object tilted up is on. But then when the y...
Greynz the only thing that does is if the x value is close to the same as the last one then the y value will be almost the same as the last y...
Can someone please give me a short explanation?
Bump
One thing you could do is have an array and randomly select your buildings from that array and then instantiate them using your array variable...
Please I could really just use a simple explanation.
Still need help.
Hello, Right now my random generation does this : [attach] The script is : #pragma strict var spawnPositionX :...