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ok that make sense now, my bad i picked the wrong base to make my test ^^
yes i just try with retroCorgi and it's works..many thanks, but i was stuck today because i try with the space-corgi-spritesheet and in this case,...
hello i have the v6.2 and i'd like to know the easiest way to make a sprite from a player's child gamobject looking at the same direction than the...
Hello i'm currently encounter an unexpected problem. I use a ps4 controller: The problem is : the controller input JUMP make the player jump but...
Great job Reuno, that's a bunch of updates here and "Adds an additional cycle option mode for moving platforms : Stop at Bounds. " Thanks for your...
Maybe make the collider of the wall bigger so the player's collider hit the wall's collider before the player's sprite enter the wall's ?!
Hello i'd like to know if the loading scene currently help to load the next scene or it's just a visual effect ? Sometimes when i directly load a...
@RolandoPT when i want to work on animatior , i usually setup the animator windows like the image and select the target gameobject, so i can see...
Thanks Reuno but I was searching for an exemple script and i just found the retroadventureprogressManager: it should be ok now. The doc isn't so...
i'm testing around the retro adventure demo to understand how variables are saved in the engine: Currently only the lives are saved and loaded...
i'm struggling with the inventory script and custom object : when i use the chicken object, i can change level and keep it in my inventory, but...
Thanks for earlier hint, the animator can fulfill my need for the split animation. I just add some code to flip the child object which contain...
thanks, i'll check the chest for the trigger About the animations of shooting + walking at the same time, i don't think i can just add a layer and...
Hello i'm actually in test of all the corgi's features and it seams you don't have external trigger script to activate mobile platform at runtime...
there isn't any unity's members or forum members knowing this problem with a solution?
there isn't a unity's member to enlight me and help me make webgl run again with 2018 unity ?! :( I make a test by using the assets from unity...
This asset seams awesome, i go through your documentation but i have some questions: how exactly the aim is managed? i'm currently building a...
Hello Douglassophies In my case (https://forum.unity.com/threads/webgl-failed-to-build-my-project.632122/) i made the following step Change...
Hello i'm using 2018.3.2f1 personal i used to build prototype of my project (unity 2D) with unity 2017 without any problem Now i can build an...
Im sorry if there is a response in this thread, but i don't found it ! i have classic monster with body, arm, hand etc.. and i'd like to move some...