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Fixed: sun.shadows = PlayerPrefsX.GetBool("shadows") == true ? LightShadows.Soft : LightShadows.None;
sun is actually the the main DirectionalLight
but that won't work either though
there's no boolean on PlayerPrefs, for me at least
I'm actually saving shadows settings trough a boolean as integer on PlayerPrefs, like this: PlayerPrefs.SetInt("shadows", toggleShadows.isOn ? 1 :...
hi. are you thinking in add dedicated target on player pipeline?(https://docs.unity3d.com/Manual/BuildPlayerPipeline.html)