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This drove me crazy, but I got something working public void RestoreDefaultBindings(string controlSchemeName) { var actionMaps =...
Hi, Is there a way you support secondary textures (norml maps) with the psd importer package? Is there currently a workaround for this? I've been...
Hi! @Seneral This looks great! I whant to do a dialog system and I was thinking to use this, however I'm not sure how to create my own nodes to...
Thank you so much for this!!!
Yes, I made a mistake and downloaded 5.3.2f instead. The patch did fix it :)
The issue tracker said i is fixed but it is not.. upgraded because I needed a fix for the UI and resolution (that was fixed) but this new bug has...
Hi Peter, I did a few test and the problem was in my camera. I switch off hdr and everything is working now... Thanks again!
Hi Peter, I hate to ask more help from you, your shader was awesome, until I updated to unity 5.3. Now it is not working anymore. I tried to look...
Hi koujaku, I been thinking of using terrain prefabs to create some randomness for the levels, but I've read that there were some issues with...
Hi Izitmee, yes I know that, thanks! I just meant a shortcut, but yes, it was wishful thinking, I knew there had to be some limitations for this...
First of all, this is a fantastic asset, thanks a lot for it. Can I make a suggestion? This is probable not feasible but if it is a DOFloat DOInt...
@Sluggy @nuverian Thanks for your help! It is much appreciated. I found, however, that using circlecast is not that much faster (for me at least)....
Hi Sluggy, I did what you suggested and indeed it is much much faster, the problem is I'm using it for a projectile, which should explode if it...
I'm also using ferr2d. Does anyone else has check the performance of the asset? Is it just me that have those spikes?
Hi nuverian, I tried to PM you but I can't upload the images. Here is an image of the profiler. The three spikes you see are almost 80% from...
Hi nuverian, I was wondering, are you still working on the performance of the pathfinding? I'm seen some nasty spikes in the profiler when the...
Hi koujaku, I ended up solving it. First I needed to delete the folder, close my project and then re-import the new version, and that took care of...
Hi, I have a question. I just want to see if a path is possible between two points; is CheckLOS what I'm looking for? I don`t want the path at...
Hi koujaku I'm hoving some problems with the update:[ATTACH] Those are the errors. I did delete the Ferr2D folder.. The only modification I did...
@CSharpMin, I ended up using another asset called plolyNav2D. It may not be what you are looking for, but I manage to make it work. @koujaku...