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Well it was only ever clutching at straws in the first place because, as I think we all know, if Apple wants to put tools like Unity outside of...
Are you autistic? Strangely no, I'm not going to cycle through my opinions of every single news corporation on the planet when making an...
Amazing. None taken but no no no stop stop sto... oh, too late! What I said about killer apps was that Unity would've have to have generated one...
You don't think Flash is a platform? The article cited platform neutrality as the issue, so yes OpenGL and C++ do immediately spring to mind....
I know what you mean, but Apple can't be held accountable for their devices having an API. With C++ and OpenGL you'd have to drop the code into a...
I can think of little that's MORE platform neutral than a combination of C++ and OpenGL -- they're not gonna get Apple on that front.
It's a great gaming platform, but the question I was suggesting as pertinent to Apple was "Is having this barrier between the developer and our...
For sure, even if the worst comes to the worst, anything you can show to have been in development before the TOS (and even within a period of...
How do things work with PS3, Xbox, DS etc development? Don't their respective manufacturers dictate which development tools to use? Apple has...
I suspect they probably do and possibly also recognise that, unlike with non-games software, the benefits of a non-Apple layer between the...
Let me nip this nonsense in the bud. I'm not saying that Unity usage denotes indolence (just the opposite as it is thoroughly sensible to use...
There's nothing in the TOS to stop you using engine source and "scripting" it in embedded C/C++/Obj-C. Given the scope of mobile games and the...
I would probably keep its position fixed and hide/show* it as needed but, yes, I'd say that keeping as much stuff as possible persistent is...
If, as the article I linked suggests, it really is the cross-platform characteristic of middleware that is the core problem (and that's still an...
That makes sense.
I'd love this to be the case, but are you certain those pre-compiled engine libraries don't count as private APIs? I ask because... ...it looks...
I haven't examined an XCode project generated by Unity but I'd assume the Unity engine source isn't exposed? I suspect that to comply it would...
@SteveB It reads to me like they want your app's codebase to exist as C/C++/Objective-C source in XCode with JavaScript permitted only in...
I've got one of the older gma 950 models and it's fine (occlusion culling aside), with Safari, Unity iTunes open together. You really can't go...
Thanks -- that's the route I plumped for in the meantime but if it's the only option then that's fine.