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I have the same problem by reloading the Scene ( SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single) ) , I tried...
Actually this comment is working for me in 2021.2.X: https://forum.unity.com/threads/unity-recorder-update.509458/page-2#post-3502580
Try with this: private void Update(){ var path = new NavMeshPath(); NavMesh.CalculatePath(transform.position, transform.position,...
@cirocontinisio Just for curiosity, why not also for WebGL?
On Unity version 2020.1 (URP 8.2.0) is needed the same utility ("ETFX 2019.3 URP Fix") for the _AB material tool for change from...